Ever since Nintendo announced their venture into mobile gaming, many have been eagerly anticipating how they would translate their iconic franchices to mobile platforms. Although gamers have gotten a taste of Nintendo’s approach to mobile through Miitomo, it was a social app rather than a full-on game. The wait continued until Thursday, December 15, 2016 with the release of Super Mario Run.
Super Mario Run takes the series’ tried-and-true 2D platforming and adapts it to the endless runner genre. Mario will always move forward, so it is up to your actions to keep him from dying. Be it jumping over obstacles, vaulting by enemies, or bouncing off of walls, every action in the game is controlled by tapping the touchscreen of your smart device.
Outside of the main World Tour mode, Super Mario Run offers two other gamerplay modes: Toad Rally and Kingdom Builder. Toad Rally is a competitive time attack mode where players race the ghost data of others while Kingdom Builder has players customizing their own Mushroom Kingdom hub world.
Reviews for Super Mario Run have been favourable as the game sits at 78 per cent on Metacritic. Critics praised the game’s excellent level design and accessible controls while feeling letdown by the lack of an offline mode, the brevity of the World Tour mode, and repetitive nature of the game. User reviews paint another picture as a good contingent of users did not appreciate Super Mario Run‘s unlock fee.
Super Mario Run is avaliable on all Apple devices running iOS 8.0 or above with the Android version coming early 2017. The first world in the game is free-to-play. After that, players must pay $13.99 to unlock the full game.